Killobite Variants

General
Killobites are the weakest mutants in the Fallow. They are found throughout the Cracked Lands hiding in blue pyramid-like mounds, bursting from their nests when the player approaches. They can move relatively quickly as they wriggle up to the player for attack.

Ability
With no limbs to speak of, Killobites can only attack the player with their large mandibles. A successful bite attack deals deals one point of damage.

Strategy
A Killobite has only 1 hit point, and its bite attack is well-telegraphed and therefore easy to avoid.

General
Pyrobites are a fire-type variant of Killobites. They are found in volcano-like mounds throughout the Hollow Forest and in the Cracked Lands during a Fire Dawn. They do not directly target the player like Killobites; rather, they forge trails of ground fire in the general direction of the player as they steadily wriggle across the ground.

Ability
Pyrobites do not directly target the player with melee attacks. They instead rely on ground fires created by the bursting of their nests and the trails they leave as the move.

Strategy
Pyrobites move almost entirely in straight lines, making them even easier to avoid than Killobites. As long as the player avoids their ground fires, they don't pose a threat, as they only have 1 hit point.

General
Terrorbites are a corrupted variant of Killobites. They are found in purple metal mounds throughout the Devoured Expanse. They behave identically to Killobites and are approximately twice as durable.

Ability
Terrorbites possess the same bite attack as Killobites, but also inflict a corruption area of effect, slowing the player's movement. Bite attacks deal one point of damage.

Strategy
Terrorbites have twice as much health (2 hit points) as Killobites, making them only slightly harder to defeat.